Foundations
Algebra just replaces unknown numbers with letters. A variable like x is a placeholder — everything else is arithmetic you already know, done in a fixed order.
Worked example — simplifying an expression
- 3(x + 4) − 2xstarting expression
- 3x + 12 − 2xdistribute the 3 across (x + 4)
- x + 12combine like terms: 3x − 2x = x
Your turn
Linear Equations
Solving an equation means finding the value of x that makes both sides equal. The rule is simple: whatever you do to one side, you must do to the other.
Worked example — solving for x
- 3(x − 2) + 4 = 13starting equation
- 3x − 6 + 4 = 13distribute the 3
- 3x − 2 = 13combine −6 and +4
- 3x = 15add 2 to both sides
- x = 5divide both sides by 3
Your turn
Systems of Equations
A system is a pair of equations sharing the same two variables. Solving it means finding the one pair of values that satisfies both at once. Here are the two most common methods, applied to the same system.
Elimination — add the equations to cancel a variable
- x + y = 10equation 1
- x − y = 2equation 2
- 2x = 12add the equations — the y terms cancel
- x = 6divide by 2
- 6 + y = 10 → y = 4substitute x = 6 into equation 1
Substitution — solve one equation for a variable, plug it into the other
- x − y = 2 → x = y + 2solve equation 2 for x
- (y + 2) + y = 10substitute into equation 1
- 2y + 2 = 10combine like terms
- y = 4solve for y
- x = 4 + 2 = 6substitute back to find x
Your turn
Quadratic Equations
A quadratic has an x² term, which usually means two solutions instead of one. Factoring is faster when it works cleanly; the quadratic formula always works.
Factoring — find two numbers that multiply to 6 and add to −5
- x² − 5x + 6 = 0starting equation
- (x − 2)(x − 3) = 0−2 and −3 multiply to 6, add to −5
- x − 2 = 0 or x − 3 = 0a product is zero only if a factor is zero
- x = 2 or x = 3solve each factor
Quadratic formula — works even when factoring doesn't
- a = 1, b = −5, c = 6read off the coefficients
- x = (5 ± √(25 − 24)) / 2substitute into the formula
- x = (5 ± 1) / 2√1 = 1
- x = 3 or x = 2the two solutions from ±
Your turn
Functions & Graphing
A linear function y = mx + b draws a straight line. m is the slope — how steep the line is — and b is the y-intercept, where it crosses the vertical axis. Drag the sliders to see how each one changes the graph.
Try setting m to 0 — the line goes flat, because y never changes. Try a negative m — the line slopes downward.
Your turn
Inequalities
Inequalities work like equations, with one crucial exception: multiplying or dividing by a negative number flips the direction of the sign.
Worked example — solving and graphing
- −2x + 3 < 7starting inequality
- −2x < 4subtract 3 from both sides
- x > −2divide by −2 — flip the sign
The open circle at −2 means −2 itself is not included — the solution is everything greater.
Your turn
Practice
One question from each unit. Answer them all, then check your work at once.